Last Alpha Wave Weekend Until September
This will be the last weekend to get your fix before servers go offline for an extended period of time while we work on bigger things! We’ve heard your cries for better performance, more features, and of course less bugs - and that’s exactly what we’ll be working diligently on throughout the month of August. Stay tuned for updates along the way and keep locked into our Discord and Social Media for future events and announcements.
Now, let’s get on to those patch notes shall we?
Stutters & Hitches
This week we focused on zeroing in on those nasty stutters that found their way into last weekend’s build. Nasty things. They were the unfortunate result of an experimental optimization technique we used to boost framerate and speed up asset streaming on older HDDs. It worked to some degree, but at the expense of loading lots of assets in at the same time in some spots throughout the map. This contributed to those hitches we were seeing last week. Anyway, those are gone.
You should also be seeing better framerates throughout the Medieval Village and Castle area. Performance improvements to that area also have seemed to creep into other areas around the map as well. Let us know if you notice any big boosts in FPS.
- Mouse lockup bug fixed
- Hlod improvements
- Nanomed bug fixes
- Reported level bug fixes
- Implemented new file pak. Downloads will not need 20 gigs of reallocating space as we improve our content structure. Still a WIP.