Sponsorship: Player Version
The idea of player sponsorship is an expansion on the idea proposed by @VengefulFalcon and is intended to be considered by the Devs to be incorporated into the Sponsorship plan that was described by @Define_Logan. The idea is simple. To give a way for players to give either their friends or people they are betting on a care package via sponsorship. In the implementation section of this post, I will attempt to provide a clear and concise step by step process on how the idea could potentially be implemented.
- Allow you to sponsor another player by spending your own currency on them.
- Implement the delivery system of the sponsorship package in a way that adds to gameplay.
- Establish a rule-set that is fair for everyone regarding what happens to the care package if it does not get used by the intended player. Can another player kill the person it was used for and claim the package for them self? If the intended player does manage to claim it and dies, do they lose it?
Step 1: How do you you sponsor another player? What does this look like.
This step should be fairly easy and straight forward. We already know that you can use in-game currency to place bets on individual players or teams. So it should be an easy addition to add in a sponsorship option when you place a bet. If done how I imagine, when you place a bet you will be given an option to sponsor the person you are betting on as well. Personally, I think if this system makes it in the game, a player should only be allowed to receive a single care package per match. If this remains the case, then if the person you are betting on already has a sponsor you will not be given the option to sponsor them as well, just to bet on them. However, it is possible that we could make the care package come in tiers. Example: Tier 1) A big Stick, Tier 2) A Knife, Tier 3) A pistol with 9 shots. If this were the case and the first sponsor only paid enough to get a tier 1 package, then additional players placing bets could opt in to upgrade the sponsorship tier.
Step 2: How does the other player receive your care package? What are the mechanics involved in the delivery method?
Once a sponsor and/or sponsorship tier has been established, we would then need to determine how that package gets to the player it is intended for. This is the phase where I think the idea brings some fun and exciting elements to the game. Personally, I would want this to be an event that attempts to attract multiple players to the location of the package.
I would do this by having the dome flash and make an announcement. Something like Incoming care package: 10...9...8...etc. This would capture everyone's attention, and have them look to the sky to see where it is going. Then I would have a smoke trail follow the care package in briefly so you have a general idea of what portion of the map it was sent to. Again, the reasoning for this is to lure people to the area. More people in one area, means more deaths per minute in the match. This then helps speed up the match times. Let's face it. If you are the first to die, you are going to want back in a match ASAP. So anything that helps speed up the match times, even if it only shaves off a couple minutes, is good for the longevity of the game.
At any rate, once the care package lands the intended player will need to secure and claim it. The time can be changed easily, so for now we will just say that in order to claim it they must defend it for X seconds. Once they do that, then they have successfully claimed the item and can use it at will.
As for the timing of when the package gets delivered, I would think that would be best left in the hands of the intended player. This way, they can use skill to determine when it would be a good opportunity for them to get to claim a package. In other words, they would go into the match and have an indicator on their UI saying that another player has decided to sponsor them. They could then elect the time they feel would be best to summon the care package.
Step 3: What are the rules associated with claiming?
In this step, I had several questions of my own that were intended to make sure this was still fair and fun for everyone. Obviously we would want the care package to go to the intended recipient or there would be no point in doing this at all. These issues can mostly be solved in step 2.
However, there are still a couple questions I had pertaining to the intended target. What happens if he gets the package and dies within X time? What happens if he gets the package and does not use it throughout the match?
The second question should be the easiest to answer,although some may disagree with me. If you get a care package, it is up to you to make use of in in the allotted time of the match. In my opinion, if you do not use in during the match, you lose it.
The first question could be more interesting and even add some more fun possibilities. Personally, I feel that it is up to you to summon the package in a location where you have ample time to secure it. Therefore, I feel there should be no cushion of time where you keep it if you die.
It did get me thinking though. How nifty would it be to have a "Dummy" package. An insurance policy if you will. To the other 99 players on the map, they would think you have a health pack. You alone can see it for what it truly is. Poison. Your enemies, the would be killers and looters of a health pack think they have scored awesome loot. Only when they have low health and go to restore HP do they learn the truth...and die.
Speaking of looting the care package. Should other players be able to kill the intended target of the package and loot it from them? I would say yes. Absolutely yes. This encourages players to try and swarm to the location of the package which means more killing. And this is good for everyone.
So what about if the intended target is killed before they get a chance to loot it? Initially, my opinion was "tough luck". Then I got to thinking. What if, for S&G, we added an insurance option to the package. Example, for up to 30 seconds after the death of the intended target anyone else attempting to loot the package would suffer death by explosion. The package would blow up in their faces. Take that looters! This is, as everything else in this post, of for debate of course.
How does this enhance the gameplay experience?
To sum it up, it creates "death pockets" on the map. As the goal of the map is to shrink in size throughout the map in order to force players into closer quarters to keep the kills rolling in, this does the same thing on a smaller scale. The care package will attract players to a specific location if for no other reason that knowing that there will be people to kill there. this increases the chance that people will die in that time frame.
Also, it gives people who are betting on a specific player a little more fun as they can purchase something that increases the odds they make a profit. Assuming the person they put their money on knows how to use it o course.
How do we do this in a way that is neither p2w or an unfair advantage.
This is in no way pay to win. You earn your currency in-game. Whether you chose to spend it on yourself or bet it on another player is up to you. So why should this be any different? After all, it does not guarantee a win.
As far as it offering an advantage, that is an easy fix. For weapons, you simply provide only melee weapons or a gun with very limited ammo that also is not long range. This way, it is still up to the player to use the weapon in a skillful manner.
What types of items can come in a care package?
I will leave this up to the community. For sure though, I would say any and all forms of melee weapons.