I am currently sick of seeing games where they hand you a gun on a flat surface and 2 full boxes of ammo that is meant for that particular gun.
I am wondering how much emphasis on full auto to semi automatic weapons will there be. and will we see more of a skill set of weapons that require timing and patience to make those hits more satisfying littered. and those mean automatics to be a diamond in the ruff.
I feel like this game should focus on the struggle, start off with nothing, scraps, if you do find something it may not even work with other things near by. possibly crafting items to ramp up some sort of traction. even gun parts can be salvaged or worn out.
It being a first person shooter game gives it a green light to go more realistic and give the true element of surprise for melee weapons or not so ordinary weapons like bow and arrow, pistols to be as effective as the deadliest automatic weapon in the game.
Will there be traps or devices that can be used for tracking or trapping.
If the goal is to go casual and catch the masses please by all means get people's feet wet. But for people who like a challenge give us less, make it chaotic, create less space in the inventory and make people think about what they want to do. Some people can focus on fight, flight or even help others till the end.
This is an idea that I wanna see if it could be implemented. Friendly Contract for a time limit, where players can interact with each other help each other and agree to trade,and possibly have a friendly tag over their head and maybe open mic communication between each other.
Thanks and Good Luck