First off I’d like to say that I personally enjoy this patch and it suits me, but looking at other players and all the negativity, some things definitely have to be changed and maybe even reverted.
This is a summary of changes I think would make this game a much better experience for everyone.
- Smoke grenade
- Dome grenade (Puts up a dome in an area that acts like a shield)
- Blue goo grenade (Covering an area on the ground with goo that slows movement speed)
Why: Cause it would be awesome
No scrapping, weapon leveling with kills instead:
- 1 kill - the used weapon gets upgraded to lvl 2 with the current upgrade sound (makes getting the first kill feel and sound even better)
- 3 kills - the used weapon gets upgraded to lvl 3 with the current upgrade sound. (dat feeling)
Why: Scrapping doesn’t really fit the pace of this game. I personally think it’s okay, but many many people dislike it. Removing it is probably the best choice. It is never too late to admit something didn’t work out, this is early access afterall. Just look at Rust.
Add casual lobby before matches with a ready up button, without splitting playerbase (EllYouSeeKays idea)
Why: Giving casual players a more welcoming start is a must. Right now they enter a game, get tapped in the head and write negative reviews on steam.
Reduce shield strength by roughly 25% and headshot multiplier down by roughly 10-20% aswell
Why: Rn the game is too headshot dependant and hardcore.
Make pistols and submachine guns hipfire only like in counter strike, and rebalance them to fit in.
Why: Having hipfire only on pistols and smgs would add way more variety to the gunplay. It is also much more casual friendly. ADSing with pistols was a bad idea in the first place, its super frustrating and hard even for experienced players. It is the first weapon a new player gets to try out in gungame and when they spawn aswell. Making it a much rougher start than needed.
Explained further: Since many people misunderstood what I meant. This is by no means a nerf. Hipfire on these guns would be super accurate like in counter strike. You could use the mp5 and p90 on the exact same range as with current ADS, but with hipfire. Same with the pistols.
Removing squads until playerbase is stable enough
Why: Squads is pretty much a mess rn in terms of balance, and no one plays it cause of the low playerbase. You should probably focus on making solos and duos balanced and great (already kinda is) which will ensure better retention cause of less lobbies. It would also likely make it easier for you devs to balance and test, and make it perfect. Squads could be implemented and tested thoroughly later when you actually have players to test it with.
Another good thing about removing squads is that less people will join squads queue and get the “this game is dead” feeling.
Host duo tourneys
Why: Duos is by far your most fun and balanced mode in my opinion. If you want to attract new players, this is where you should start. The price pools of the tourneys don’t have to be as significant either, cause its split between less amount of players.