As mentioned in the roadmap, a big issue is player retention. theres little to no rewards for playing, apart from ranks and credits.
Ive been thinking about a way to uniquely reward players and keep them playing which differs itself from Fortnite or Pubg where you get rewarded with skins etc.
For you guys that played in alpha, you might remember there were a couple of “hunt a dev” events where they mentioned that if you kill a dev ingame in a certain timeframe you would get a “dev-killer badge”.
So i thought about these badges and think they could make a nice way to reward players. Players can show them off on their ingame Profile (kinda like steam profile) or maybe even scrap them like skins for credits.
Apart from showing them on the players profile, players could have a playercard (for those of you who play cod you might know it) that is shown when you kill them or get killed by them where you could pin your favorite badges.
Now one of the big benefits about that is that you can basically award these badges for everything. For ingame achievements (e.g win 3 games in a row, kill someone from further than 500m), for ranked placement in seasons, for events you attended (like an official tournament or the dev hunt mentioned earlier), for levels and many other things more.
I’d like to know what you guys think about this idea and how to maybe even further “enhance” this reward system.
Thanks for reading