The idea is if you have a game with say less than 20 players the remanding spots would be filled by bots. This will help fill out an empty arena and add extra level of tactics, for example they may stumble upon campers, force players into combat or be a source of loot.
The bots would look and sound different to the actual players and if they kill you count as a death from ‘environment’ or whatever and killing them does not effect your score. They would be loud and constantly walking around so you would have the decision if you hear one coming close to either shoot it and potentially blow your cover or hope it doesn’t stumble upon you. They spawn with a basic gun and don’t loot themselves, but you can loot them if you kill them, also they don’t bunch together or shoot each other.
A basic Implementation I think should be pretty simple, you could buy or make an asset that looks something like this, humanoid but sufficiently different to actual players and obvious you’d have to change the texture palettes to fit in with the game’s theme:
A simple ai that tells them to wonder around the safe zone, avoid eachother (so they don’t group) and shoot at a player if they stumble upon them, I think you can get away with the ai being pretty dumb since its meant to be a robot.
Anyway let me know what you think guys.