Oh I know they addressed player retention and improving the game quite a bit. Player retention is a bit poor, something like daily / weekly quests would have been a nice stop-gap on that front. The game itself was good, damn good for an early-access. The map itself is a bit repetitive and stale but actually didn’t bother a lot of players including myself because the gun-play and every other aspect was so solid.
Take “Battalion 1944” as a good recent example on a more extreme end. They went early access far too soon, did very little marketing, and on day 1 they had up to 16,000 players. (about double what IoN had) The difference is IoN launched a good playable game, Battalion 1944…was so bad you couldn’t play at all the first day and was plagued with other problems (it had no right to go Early Access, it doomed that game)
But then what happened…they didn’t push. No advertising, no marketing, no PR at all. Just patch after patch, game gets better and better…and not one of those lead to any surmountable player retention. As of this post, they have 55 players in that game…compared to IoN’s 12.
I guess what I’m trying to say is, you need a solid player-base before pushing the larger projects mentioned in the Dev blog. You guys have a solid game already, exploit that.
Daily / Weekly quests: Obviously something to motivate players to come back and grind. Already mentioned that in the Dev blog.
Event Modes: Like a TDM or Domination modes in other FPS games using a sectioned off part of the map. (something like what PUBG does) For example “Castle Conquest” where just the castle is sectioned off, and the first squad to get in and hold a point inside uncontested for 15 seconds wins.
-Kill the streamer! : We all like to gib streamers right? Make it fun and mix it with the PR / marketing. You guys kinda did this during closed beta with the reward for killing off a Dev that was playing. Find some streamers, team up, players get rewards for killing them.
-Trial Edition: A free-to-play edition. Doesn’t allow for earning points, skins, special events, etc., just the core game. Time limit it if you feel a permanent free-to-play mode is harmful to your model. Many options here, could allow points and such…even make it the core game and make your funds with in-game skins. Lots to play with in an option like that.
-Marketing!!!: IoN was just never advertised, or simply didn’t feel like it. There needs to be some trial version as previously mentioned to get the player count up in quick fashion, combine that with actual advertising / events / PR and get people playing again.
So many times I wanted to login and play, but after checking the player count and seeing as low as 4…went elsewhere. That’s the most important thing right now is getting people playing again. You guys are aware of it, but for whatever reason seem to think it’s low on the priority scale. It should be your #1 priority and the TLDR of it…we need people to play with.
Until then, guess I’ll play around in Ring of Elysium…it’s free and has over 38,000 people playing right now.