|1| Im not a marketing expert, but i dont think its professional to advertise a unfinished product to a wider audience.
I think many people just want to play and dont want to inform themselves about the background of the game, its not advisable to advertise the game to them, because, as u wrote yourself: they will leave and give negative rating.
And as for the game: u can still test most of the mechanics, even if u dont get full games.
If the developers need full games for testing, they still have the opportunity to ask the community or give a bonus for joining such an event.
This game is still in a early phase of the release cycle. It was just opened for everyone. This was only the first step. If the game git gud - people will come.
|2| Since release on 12.07, there where 3 Updates
Taking into account that its only a small studio, the updatefrequency is acceptable in my eyes.
These updates where marked as Hotfixes, so we can expect larger or gamechanging updates in the future. Just wait a bit, quality needs time, no need to rush here.
|3| As i already pointed out: there already were already three patches released in one month … and if you look at the past patch notes (alpha) u cant see how big their
patches can be.
That this game is more competetive than othes and therefore has not such a big playerbase than casual games is not a problem of marketing, but lies in the very nature of the gamemechanics.
We just can hope there are enough players who like the challenge, can take a loose and are ready to push themselves to the limit.
Im also just a player, but i hope i could clear up some things by explaining my point of view.