Our 2nd hotfix is in! With Islands of Nyne having been out on Early Access for a little more than a week we’re trying our hardest to address any bugs, big or small, that are impacting your gameplay experience. Our PR team, volunteer testers, QA team, and us Devs are in the trenches pulling as much feedback and player reports as possible and addressing them as quick as we humanly can. For the most part, this patch should stitch up some of the more obvious issues that we’ve seen around the Dome. There are still some rare edge case bugs out there that we’re currently investigating, but rest assured we’ll be killing those off soon enough. In addition to balance tweaks, optimizations, and bug fixes, we’ll also be rolling out more content over the next few weeks. With that in mind, we’ll be working on getting an experimental test server up and running that allows anyone to jump in and offer feedback on any new features or changes that are currently in a WIP state. I for one am definitely excited to get that going.
Many of you have also been asking when we’ll start to support and grow ION’s competitive scene. The potential is IMMENSE and we know it! It’s what we’ve been shaping this game around since day 1. However, before we get our private servers and 3rd party matchmaking setup we want to first make sure the game is completely stable and devoid of any hiccups or exploits that could heavily impact competitive play. We don’t have a timetable on when that will be, but we will be closely monitoring gameplay and exploit/bug reports to gauge when ION is in an acceptable state for competitive play. Please also be aware that we’re still investigating an issue where servers can hang for a short period of time directly after dropping in. It’s at the top of our list!
Fixed helmet not providing HUD enhancements
Fixed not being able to sprint after switching weapons when using toggle aim
Fixed disconnect while spamming slow blood loss when being revived
Fixed downed (but not out) players not counting as kills on victory
Fixed knife material issues on Cauterize skin
Fixed equipped skins still equipped on character in-game even after they’ve been sold or scrapped
Added refresh button to item inventory
Fixed exploit where a user could cancel the drop in animation
Fixed exploit where a user could cancel long fall animation
Fixed a possible exploit with the ranking system
- Added incremental crate pricing with a weekly limit to prevent market saturation of items
- Tweaked safezone deltas to reduce situations in which it becomes hard to outrun the plasma field