This opinion is based both on experiences of this and other BRs.
When playing in Duos or Squads and you get a Downed teammate, the focus of the fight quickly goes to saving your mate, instead of fighting the other team.
In a Competitive game like this, it is really a sad thing. Because as you see in other BRs the whole thing about killing downed people becomes sort of a “gentleman’s call”. Like “If you dont kill our mate, we wont kill yours” and in the rare occasion this happens, you can have a decent fight.
HOWEVER, often people completely Kill the downed player, and if you end up in a 4v1 and the last Player downs one of the 4 guys left, he will most likely just try to “ruin” their game, by killing the guy completely, than actually trying to fight the guys.
The reason for this is often “my chances are slim, so f*ck you guys”. This completely ruins the experince, and often end out in end-games where it’s 4v1 or 4v2…
The Squad games would be so much better, if you get the chance to end up in 4v4 fights - ACTUAL SQUAD FIGHTS.
A solution could be, that When you are downed, you cant be killed unless your bloodloss time runs out. Or maybe because your team has to leave you behind because of the Ring closing in.
But it would make for much better fights if the focus could be on taking these fights 4v4, and having a greater chance of ending with all your mates in a 4v4 end-game. (This is also much more cool competetively speaking).
One of the worst things in the game is also that When you get killed off as a Squad member, you just sit and wait for the end and next game, which is So boring and feels like such a waste of time.
Overall the Downing system as it is right now in the BRs is not really a well-functioning mechanic. It brings more frustration than joy. But if you can change this, I’ll bet it would give a completely different feel to the game.
AT LEAST just try it for a while as an experiment.
EDIT: If you get a downed teammate, it also sets a timer for the fight to get done quicker (You could play with the timing of the bloodloss). AAND it may make the opponent team push (as a strategic call while it’s a 4v3) so that he doesn’t get revived again. (Cool Fight Strategies ensues 8))