Making the Player Feel Like They're Winning, Even If They Don't Get 1st Place


#1

So I’m no expert on game development, but I have a humble suggestion to the devs. I’ve been playing a lot of PUBG lately. I’ve noticed every time I play the game and inevitably don’t win the match, I feel like the game itself could make me feel like I did well, even though I didn’t win. I’m not looking for free trophy handouts or anything like that. I’m just saying the game could do a much better job of making the player feel rewarded for lasting longer than the competition.

If I die in the 20th spot, I want some sort of indication or rewarding feeling if I do better than dying earlier in the match. I think the reason games like COD are/were so popular is because they knew how to reward the player. Maybe we could have a tier system in each match, maybe; 50-30 Bronze, 30-10 Silver, 10-1 Gold. And maybe a cool animation can play when you die(matching your death rank), and the amount of points you gained count up. The higher your rank, the cooler looking/sounding the animations are. Some simple animations/noises could make dying a lot more rewarding I think. It’s why people love slot machines so much, over-stimulation works and can make the game feel like you’re winning even when you’re not.

Would love to hear from everyone else on this!


#2

“Place in the top ten in a match for a chance to unlock exclusive rare weapon skins and armor sets. First place winners take home a Champion of the Nyne case that can contain extremely rare gear.”

im sure you will get some decent loot in the lower places too.


#3

Awesome idea, you are right something like that would make less painful to start the game over and over again :slight_smile: